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Floyd
Germany
1357 Posts
Status: offline |
Posted - 15 Jun 2017 : 16:56:45
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Last week we destroyed a good number of enemy planes with moderate losses to our squadrons. This allows us to resume our AI operations close to the FLOT in grid 4.6.
The first picture shows the general situation and the flight paths.
The second picture shows the last known positions of several battalions in grid 4.6. There are more groups to the (south)/east, but these haven't moved lately, probably because they have been decimated already. To the west are three single units (2x tank, 1x HQ). One of our SpecOPS teams reported the units to be almost at full strength.
Due to the high air activity we have added two escort flights to the package.
Package 22381
Falcon1 is a 4-ship AI flight. Mission success is given for 50% of A2G munition hit, PS is given for 30% hit.
Fury1 and Lobo1 are a 4-ship ESCORT flights. Mission success is given for no losses to Falcon1, PS is given for 50% loss max.
Fury and Lobo are from the 911th squadron, taking off from Chongju, Falcon is from the 912th squadron, taking off from Yeonchon.
IDM will be from Fury. Fury11 is package commander.
Timings:
Flight Task TO PP TOT IDM VHF TACAN FL
Falcon1 AI 20:25 20:37 20:43 1 1 11/74 240
Fury1 Escort 20:24 20:33 20:39 2 2 16/79 270
Lobo1 Escort 20:26 20:35 20:35 3 3 21/84 270
Flight paths and weapons are free. The weather is sunny/fair at home plates and fair at the target.
Good Hunting
Floyd --------------------------------------------------------------------
Flight Leads in this Sunday's official campaign mission, "TvT 2017 Mission 20" are requested to post a debrief of their flights actions, including any lessons learned or that should be learned by others.
Please put the following information at the top of your post:
Flight Role: (SEAD, ESCORT, STRIKE, Etc..) Callsign11: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT Callsign12: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT Callsign13: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT Callsign14: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
MS/PS/MF
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utopic
ROMANIA
577 Posts
Status: offline |
Posted - 18 Jun 2017 : 21:19:46
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Flight Role: ESCORT Fury11: Utopic AA=6 AG=0 RTB Fury12: Knight AA=1 AG=0 KIA Fury13: Zipgun AA=2 AG=0 RTB
PS
On the way in, I had asked #3 to split and go to stpt 5 (2nd cap point) with the intention to CAP from opposite directions. We did have an enemy 4ship inbound, whom Zipgun was getting ready to shoot at when Lobo1 called the commit. I called #3 off, and our first element turned EAST to stay out of it. When I saw Lobo cold, I called #1 & #2 hot, but we didn't get to actually fire since Lobo turned hot again and was closer than us. I asked Knight to turn cold, but I believe he became target fixated, and got shot down.
Afterwards, the picture got clear, Falcon began their attack and by the sound of it, the did a good job at it.
Unfortunately, Lobo1 was down to a 2ship and we had another enemy group coming down, so I called RTB.
On the way back, #3 had an F16 hunting him down and I had to turn back hot and take him out. Afterwards, while we were cold, we had another 4ship coming south, and they became a factor since Zipgun was low on fuel. I turned hot and fired my last 2 missiles, Zipgun did the same and took all of them out.
We landed last, without any incidents. |
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Fisty
United Kingdom
701 Posts
Status: offline |
Posted - 19 Jun 2017 : 06:50:41
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Flight Role: AI Falcon11: Fisty AA=1 AG=2 RTB Falcon12: Echion AA=0 AG=4 RTB Falcon13: Mango AA=0 AG=0 KIA
PS (30% of ordinance hit)
A rolling take-off into 2Nm trail meant a simple reform for the flight. We used our Stp2 to boresight for those that needed it, then climbed to cruise altitude (FL200) and held between our Stp3 & 4 until called in. During our last turn at PP, lead picked up a 2-ship SU-25 that turned hot and although these are only armed with heaters, they posed a threat due to their close proximity. Lead fired one slammer, which killed one and the other was shot down by friendly SAM.
Once cleared hot, we attacked in trail at 5nm, taking 2 passes each. Lead then took a third pass (2 was Dakota after 2 passes) and we were then ordered to RTB. I passed the order to the flight to rejoin at Stp 3, but a few seconds later, I heard a rifle call and assumed this was 3 as 1 and 2 were Dakota. Shortly after this, 3 informed me on TS that he'd been shot down. 1 and 2 continued to Homeplate for an uneventful straight-in approach. Overall the mission was very enjoyable, but lesson learnt for Green is to carry out orders from Lead/Pkg Commander immediately.
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FlyingStone
DENMARK
123 Posts
Status: offline |
Posted - 19 Jun 2017 : 16:54:24
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Flight Role: ESCORT Lobo11: FlyingStone AA=4 AG=0 RTB Lobo12: Floyd AA=3 AG=0 RTB Lobo13: Vosene AA=4 AG=0 RTB
upon Arriving over the FLOT I called that LOBO was comitting to a group of bandits approaching from North. After a rather long engagement we maneged to clear them out with no losses. Engaged 2 stragglers before there was a lull in the battle. Number 3 ran low on fuel and had expended all missiles and RTB'd early. 1 and 2 continued to cap until another wave of bandits came in from the north. Engaged and fired off last 4 missiles and called us off station and RTB. Uneventful RTB and landing.
11 enemy aircraft shot down, 18 missiles expended. no losses. Caotic battle that we maneged to come out on top of.
I think Escort flights should always be 4 or 2-ships since it makes it a lot easier to run a grinder tactic that ensures that you are covered when you turn cold. I did not want to leave #3 flying singleton so we had no back cover, and ended up fighting as 3 mutually supporting singletons. It worked out, but a 4-ship splitting into 2x 2-ship elements is much safer. |
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