on 24 November 2017
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 25th June - TvT 2017 - Mission 21
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Floyd

Germany
1245 Posts
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Posted - 23 Jun 2017 :  14:45:37  Show Profile Send Floyd a Private Message  Reply with Quote
Command has knowledge about several air strikes within the next hours
and we have to protect our airfields and factories.



The picture shows the general situation and the flight paths.

There are two patrol areas: west and east. We will launch two 4-ship
flights for the western area north of Seoul to pronounce it's importance
and the higher number of installations. The eastern BARCAP has to
protect the area north of Chuncheon with two factories and one air base.
Fill the western BARCAPs first and then the eastern one.

Package 23176

Cowboy, Falcon and Fury are a 4-ship BARCAP flights.
Mission success is given for no losses to the flight and
protecting the patrol area,
PS is given for 50% loss max and protecting the patrol area.
Planes w/o ammo or fuel must RTB.

Fury is from the 911th squadron, taking off from Chongju,
Cowboy and Falcon are from the 912th squadron, taking off from Yeonchon.

IDM will be from Cowboy.
Cowboy11 is package commander.

Timings:

Flight         Task		TO		PP		TOT		IDM		VHF		TACAN	FL

Cowboy1   BARCAP       	22:01	22:10	22:12	 1		 1		11/74	260
Falcon1     BARCAP      	22:03	22:14	22:14	 2		 2		16/79	260
Fury1	  BARCAP	22:02	22:10	22:12	 3		 3		21/84	260


Cowboy and Fury have a patrol time of 48 minutes, Falcon of 46 minutes.
Flight paths are free.
The weather is sunny/fair at home plates and sunny at the target.

Good Hunting

Floyd

--------------------------------------------------------------------

Flight Leads in this Sunday's official campaign mission, "TvT 2017 Mission 21" are requested
to post a debrief of their flights actions, including any lessons learned or that should be
learned by others.

Please put the following information at the top of your post:

Flight Role: (SEAD, ESCORT, STRIKE, Etc..)
Callsign11: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign12: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign13: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign14: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT

MS/PS/MF

Vosene



United Kingdom
3736 Posts
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Posted - 23 Jun 2017 :  15:40:22  Show Profile Send Vosene a Private Message  Reply with Quote
Thanks for the comprehensive brief and setting up the mission Floyd.

Given the number of bandits that were close to the Western CAP area that showed on the ACMI after the last mission, the Sunday flight should be full of action, looking forward to it.

Floyd, can you just clarify what you mean by "protect the patrol area" as part of the MS/PS criteria? Does this mean any bandits entering the area are splashed? No friendly ground targets in area destroyed during CAP time? No leakers through the CAP area to the South? or something else?


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Floyd

Germany
1245 Posts
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Posted - 23 Jun 2017 :  23:28:59  Show Profile Send Floyd a Private Message  Reply with Quote
"protect the patrol area" means that the flight(s) should do their best
to prevent any bandits from destroying friendly assets.

The main problem is to formulate a precise criteria:
- no friendly assets destroyed?
- no friendly air planes destroyed?
- patrol time fulfilled?
- shot down more bandits than friendlies?

There is no strict rule, but the flights will know if they have
won the upper hand ...

Other than that, suggestions are welcome.
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Vosene



United Kingdom
3736 Posts
Status: offline

Posted - 25 Jun 2017 :  21:22:45  Show Profile Send Vosene a Private Message  Reply with Quote
Flight Role: BARCAP

Falcon11: "Vosene" AA=1 AG=0 EJT
Falcon12: "Mango" AA=0 AG=0 KIA - Friendly Fire, shot down Falcon11.
Falcon13: "Fisty" AA=3 AG=0 RTB
Falcon14: "Echion" AA=1 AG=0 RTB

Partial Success

Plan: Work as two 4 ship flights in Wall grinder formation to provide mutual support in CAP area.

Execution:

Encountered 2x F-16, a MiG-29 and an Su-25 group during ingress which were splashed between the two flights, overall tactic worked well against a large number of bandits. Need to work on inter-flight spacing though to maintain tactical separation during engagement.

After getting onto CAP Cowboy1 engaged an F-16 group, then turned cold with Falcon1 supporting. Falcon12 was directed to engage a bandit but fired at Falcon11 by accident after the lock dropped and then locking up Falcon11 by mistake. Falcon11 was splashed and Falcon12 was then destroyed by the bandit.

Falcon13 took over the flight and the second element killed two F-16s, including the one that killed Falcon13. Falcon1 then turned cold and Cowboy1 split to engage a left group 1x F-16 and a right group, 2-ship F/A-18. Falcon1 supported but both groups were splashed by Cowboy1.

After several more uneventful minutes on CAP both flights headed back for an uneventful RTB using a straight-in approach as it was night.

Lessons -

In order to respect MAR, recommend 25nm between flights with this tactic.

Always check your target. Data-link would have shown Falcon12 was locking Falcon11.

Flights need to work on their sorting plan as, with a 4-ship engaging at same time, need to make sure each aircraft is sorted on own target to avoid wasted missiles or leakers.

Overall, operating two flights in an 8-ship grinder worked but this tactic has room for development.

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Vosene



United Kingdom
3736 Posts
Status: offline

Posted - 27 Jun 2017 :  14:48:15  Show Profile Send Vosene a Private Message  Reply with Quote
Bump.

Cowboy1 please post debrief.

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utopic



ROMANIA
523 Posts
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Posted - 30 Jun 2017 :  19:47:04  Show Profile  Visit utopic's Homepage  Send utopic an ICQ Message Send utopic a Private Message  Reply with Quote
Flight Role: BARCAP

Falcon11: "Utopic" AA=4 AG=0 RTB
Falcon12: "Zipgun" AA=4 AG=0 RTB
Falcon13: "Floyd" AA=4 AG=0 RTB
Falcon14: "Homer" AA=4 AG=0 RTB

Partial Success

Plan: Work as two 4 ship flights in Wall grinder formation to provide mutual support in CAP area.


Took off without any events and formed on the way as briefed. The first engagement was a bit rushed, since we had a clear picture from awacs up to the point when a jamming contact turned into nails F16.

Got off 3 shot, 2 of which were fired at the same target. Zipgun turned cold dry, since he couldn't sort.

Falcon 1 cleaned up 1 bandit, the other had turned and ran.

The second engagement went a bit better, in that we shot down 3 and had one leaker, which was once again cleaned up by Falcon.

The 3rd one was a bit chaotic, since I had called to turn cold, Homer responded unable, so in the end we all pressed and took out 2 bandits.

For the final one we had to split and engage 2 2ship groups which went ok, and then we RTBed.

I'd say having the whole flight in the same spot, at the same time, and sorting at the same time on the same group, poses some difficulties, and even if doing a 2 flight grinder, a better solution could be flying in box and/or having a mini-grinder whithin each flight.
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