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 Sunday Mission Synopsis - PUBLIC
 16th July - TvT 2017 - Mission 23

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T O P I C    R E V I E W
Floyd Posted - 13 Jul 2017 : 17:48:23
Last week we have tried to attack the ground units in Grid 5.1.
Some of our jets had technical problems, so we aborted the mission.
We will renew our attack this week with jets from the 911th squadron.

The first picture shows the general situation and the flight paths.

The second picture shows the last known positions of several battalions
in grid 5.1. The units haven't moved lately and we expect them to be
low on supplies and exhausted.

There is no hint of any SA-11 units, so we fly with 2 AI flights.

Seosan airbase is repaired, so expect more friendly F-16 flying.

Package 25887

Fury1 and Lobo1 are a 4-ship AI flights.
Mission success is given for 24 ground units destroyed by 8 pilots,
PS is given for 16 ground units destroyed by 8 pilots.

Serpent1 is a 4-ship ESCORT flight.
Mission success is given for no losses to Fury and Lobo,
PS is given for 25% loss max.

All flights are from the 911th squadron, taking off from Chongju.

IDM will be from Serpent.
Fury11 is package commander.

Flight		Task	      TO           PP	  TOT	IDM	VHF	TACAN	FL

Fury1		AI	      06:12	   06:23	06:32	1	1	11/74	230
Lobo1		AI	      06:14	   06:25	06:34	2	2	16/79	240
Serpent1	        Escort    06:10	   06:20	06:29	3	3	21/84	260

Flight paths and weapons are free.
The weather is sunny at home plate and fair at the target.

Good Hunting



Flight Leads in this Sunday's official campaign mission, "TvT 2017 Mission 22" are requested
to post a debrief of their flights actions, including any lessons learned or that should be
learned by others.

Please put the following information at the top of your post:

Flight Role: (SEAD, ESCORT, STRIKE, Etc..)
Callsign11: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign12: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign13: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign14: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT

4   L A T E S T    R E P L I E S    (Newest First)
Floyd Posted - 19 Jul 2017 : 16:19:18
Flight Role: AI
Lobo11: "Floyd" AA=0 AG=2 RTB
Lobo12: "Homer" AA=0 AG=3 RTB


We had to turn south like Fury flight and loitered at our holding
point once the area was cleared.

Fury called us to attack and we've fired our missiles. The ACMI
shows more hits than counted in the debrief, not sure what the
reason is.

Uneventful RTB.
Sabre Posted - 18 Jul 2017 : 16:24:33
Flight Role: Escort
Serpent11: "Sabre" AA=0 AG=0 RTB
Serpent12: "Mango" AA=0 AG=0 EJT
Serpent13: "Fisty" AA=1 AG=0 RTB
Serpent14: "Echion" AA=2 AG=0 RTB

Departure as briefed 4 ship F16's in box formation, as we ran into the cAP area, a SA 10 popped up on RWR.
After some minutes Mango was hit and ejected.

Sabre had problems with his radar cursor control and Fisty led the only two air engagements against the Mig 29 and the F16's.

Uneventful flight back.

Anything to add by Fisty, welcome.

Sabre was here
Homer Posted - 18 Jul 2017 : 11:20:29
I thought I'd share this with you:


The second missile I fired didn't guide, which is my error. Watch what happens to two of the others. Is it the huge number of units in the area that meant the server struggled to keep up with all the activity!?

Really, really, wish I had some cluster bombs now - that could have been devastating! :)
utopic Posted - 16 Jul 2017 : 21:27:31
Flight Role: AI
Fury11: "Utopic" AA=0 AG=6 RTB
Fury12: "Zipgun" AA=0 AG=4 RTB
Fury13: "Vosene" AA=0 AG=2 RTB


We took off and boresighted as planned, we were climbing when we heard from Serpent we had incoming bandits. Since we were getting close to the action we turned south.

We turned back hot after Serpent's first engagement and continued north through their 2nd engagement since we were far enough from them.

We then continued towards the target, engaged and RTBed without other incidents.

Good flight, good job for the Serpent.

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