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 Sunday 29th November 2015 - Korean 4.33 Part 2
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Vosene



United Kingdom
4594 Posts
Status: offline

Posted - 29 Nov 2015 :  21:26:18  Show Profile Send Vosene a Private Message  Reply with Quote
Flight leads in this Sunday's official campaign mission, "Korean 4.33 Part 2" are requested to post a debrief of their flights actions, including any lessons learned or that should be learned by others.

Please put the following information at the top of your post:

Flight Role: (SEAD, ESCORT, STRIKE, Etc..)
Callsign11: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign12: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign13: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT
Callsign14: "Pilot's name" AA=X AG=X RTB,MIA/KIA,EJT

Mission Outcome: MS/PS/MF



Floyd

Germany
1357 Posts
Status: offline

Posted - 29 Nov 2015 :  22:24:11  Show Profile Send Floyd a Private Message  Reply with Quote
I've checked the ACMI.
At mission start, the 2D recce screen shows 34 vehicles, but
only about 5 are seen short before my JSOW hit. It seems not
all units are deaggregated?! Strange though that so many units
are "damaged".

Added:
The server shows an upload of 10Mbit max for
13 pilots (10/13 ~=0.77Mbit). Last test was
6Mbit with 8 pilots (6/8 = 0.75Mbit).
Download in both test around 1Mbit.
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Zipgun

USA
521 Posts
Status: offline

Posted - 29 Nov 2015 :  23:24:10  Show Profile Send Zipgun a Private Message  Reply with Quote
Cowboy3 CAS
Cowboy31: Zipgun AA=3 AG=1 RTB
Cowboy32: Vosene AA=0 AG=2 RTB

Mission Outcome: MS

Take off was good and we ran into a J-7 and took it down. We were getting AWACS calls that Migs were north of our targets so #2 stayed A-A and I went heads-down and found some movers. After making a few passes I made a good approach on a line of stationary targets and did not see any damage coming off the target. I think it was the broken fuse "feature" of 4.33.

Vosene had good effect on the same targets, but didn't register kills - just damaged units. This was strange, because we both saw them blow-up and burn.

I'll check the ACMI when it is posted to see if an amended score total is available.
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Veiland

DENMARK
222 Posts
Status: offline

Posted - 30 Nov 2015 :  12:09:18  Show Profile  Send Veiland an ICQ Message Send Veiland a Private Message  Reply with Quote
My targets were on a mountain slope, so opted to release my JSOW's at angels 20+ and fairly close (<8nm), so they wouldn't glide into the mountain side.
The targets should have been deaggregated but I only killed 1 target pr JSOW but damaged many many times more. 2 of the JSOW's were very close with overlapping frag pattern, so would expect some of the targets to be hit twice.

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Vosene



United Kingdom
4594 Posts
Status: offline

Posted - 01 Dec 2015 :  22:33:12  Show Profile Send Vosene a Private Message  Reply with Quote
Having reviewed the ACMI I don't believe we can positively confirm A2G kills vs damaged so please post your A2G kills as per the BMS debrief screen.

Flight Leads from Sunday please post your scores and debrief ASAP if you have not done so already.

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Sharpe

UNITED KINGDOM
638 Posts
Status: offline

Posted - 07 Dec 2015 :  09:35:46  Show Profile  Send Sharpe an ICQ Message Send Sharpe a Private Message  Reply with Quote
Hi Guys, sorry for such a late reply been really busy!

Mission Outcome: MS

Sharpe AA0 AG4 RTB
Ironman AA0 AG4 RTB
Poppy AA0 AG4 RTB
Utopic AA0 AG4 RTB

First off, I had no score set so I have simply put our score as 1 AG kill per weapons hard point - I think that should cover it although we all know it should be a lot more than this. Ingress and execution were fine, attacking with JSOW first then using clusters to mop up at close range. Plenty of fuel, no enemy air or SAM threats meant we could loiter until joker and mop up lots of targets.

Fun flight, nice to see the new weapons suits being used in game.

NOTE TO ALL: If you are not already familiar with JDAM, SDB, JSOW, L-JDAM, WCMK clusters etc its time to start getting familiar with weapons other than LGB, HARM and dumb bombs - its a brave new world in 4.33!

-Sharpe

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