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T O P I C    R E V I E W
Vosene Posted - 25 Nov 2006 : 12:35:11
After testing Command has been made aware of potentially serious multiplayer issues with 1.09. For that reason they have decided the new install standard for the 185th will be V1.08 with immediate effect.

Please allow yourself enough time to upgrade your installation prior to Flight Night on Sunday 26 November.


Further testing of 1.09 will continue.
15   L A T E S T    R E P L I E S    (Newest First)
C3PO Posted - 02 Dec 2006 : 10:12:23
quote:
Originally posted by Tomb

the TE's tested for 1.08 were made in 1.08.

some of the TE's for 1.09 where we had 8 players, i can not state for sure what they were made in since they are part of the chrismas tree series of TE's

for 1.09 i have only tested up to 4 players using 1.09.

i have used TE's with more than 4 humans in, created for 1.08 in both 1.08 and 1.09 and thier were problems cant say for certain but the problems seemd to be related to having a second flight with humans in

i have not yet tested 8 players in a 1.09 TE using a TE created in 1.09

i was under the impression changes between 1.08/1.09 were minimal?

anyway as soon as i get 6-8 players when i am online i will try in 1.09 TE created in 1.09



Okay ... yes, good to start trying with 1.0.9 for testing purposes with the new patch. The changes with 1.0.9 were minimal but sometimes the smallest change can have an unforseen impact. We're not getting any other reports with issue with 1.0.9 like the ones you mentioned so we need to be exact in the testing circumstances to isolate any issue which might be there. Cheers...
Tomb Posted - 02 Dec 2006 : 08:56:06
the TE's tested for 1.08 were made in 1.08.

some of the TE's for 1.09 where we had 8 players, i can not state for sure what they were made in since they are part of the chrismas tree series of TE's

for 1.09 i have only tested up to 4 players using 1.09.

i have used TE's with more than 4 humans in, created for 1.08 in both 1.08 and 1.09 and thier were problems cant say for certain but the problems seemd to be related to having a second flight with humans in

i have not yet tested 8 players in a 1.09 TE using a TE created in 1.09

i was under the impression changes between 1.08/1.09 were minimal?

anyway as soon as i get 6-8 players when i am online i will try in 1.09 TE created in 1.09
C3PO Posted - 01 Dec 2006 : 21:50:00
@ Tomb: Were your tests with 1.0.9 made with a TE constructed in 1.09?
n/a Posted - 01 Dec 2006 : 15:26:42
Also, patch your falcon up using the CD and the patch 1.09, not upgrade. (complete reinstall)
This have proven the best method in the past.

Stingray
SnakeBite Posted - 01 Dec 2006 : 14:50:16
Well, I have experienced same as tomb did, actually we flew a lot the last few days, and what he said is true in my opinion.

1.07 is more stable than 8/9 especially in MP.

BUT: I have noticed some misunderstandings to the usage of the 1.08/9.

1- When I used .showspeed in chat, I saw some people using their ADSL line speed as it is, without testing it and changing F4AF mp settings accordingly. For example: If you have 1 meg, you should choose upload/download according the test you do on the internet prior to flying, so you may choose 768/196 instead of 1024/256 - some were using the method , what it should, it is.. And I think Vosene talked about that issue here -->http://www.185th.co.uk/forum/topic.asp?TOPIC_ID=1822

2-We had a lot of people disconneting and reconnecting to server after he was shot down, or wanted to join as AWACS.
Yesterday I had 5 players in our 4 ship in the debrief screen, and the reason was discon/reconn. to the server, BUT also this didnt happen in 1.07 patch.

Finally.. I think we should give 1.08/9 the last chance by flying a full 8 ship TE WITHOUT having and reconnections to the server, and TE should be made using the same patch we are going to fly, and NO Logging out from the server after being shot down for example.

If this works fine then, we need discipline using these patche(s)

thats my personal view,, thoughts?




Tomb Posted - 01 Dec 2006 : 13:18:21
1.07 v 1.08/9

From a single player perspective 1.08/9 is an improvement over 1.07

Not played or taken part in many 1.08/9 online campaigns other than when Big Brother left a campaign server up so can’t fairly comment.

I have taken part in as a client and host in many sessions of 1.07 and run maybe a dozen or so in 1.08/1.09

I usually host since as some players have noted as a server the machine/connection is proving itself to be solid and stable.

The machine is dell 3.2 intel processor with a gig of Ram with lots of good quality bits in, not the top of the heap but nor far behind either all on an 8meg broadband connection.

In 1.07 I have hosted up to 13 players, with little to no stutter or warps or connection problems, in fact few problems of any kind at all.

Usually when there are problems connecting it’s the typical player finger trouble of wrong theatre or version or whatever. Different connection speed’s has, but does not always cause problems

The two basic server rules are every client has the same connection speed and once the shooting starts you may not rejoin the TE though some have and it just means they show up twice in the debrief screen.

1.07 has worked very well connection wise and stability wise and I have no complaints about it

1.08/9 is notable for only a few times has it all worked correctly with the only change being 1.08/9

We have tried both the LP suggestion of actual connection speeds -1 and back to the sqn standard of 128/256.

All to no avail

Typical things are while the host can see all players, not all players can see each other despite back to desktops, complete reboots etc etc. yet in 1.07 all this was not req’d except in the case of the host restart between TE’s to restore textures to the host.

Also if any one steps out of a TE and back in then the last human plane to take off loses it score and debrief log on the host. It will say no weapons fired etc and if another goes out and back in then the 2nd to last player loses his score with zero zero no weapons fired.

Despite the fact that in the outside view I clearly saw one player splash a mig and kill two sams with harms all shown as not fired in the debrief.

I as host was the third last in and my weapons froze so despite very clearly shooting down two migs from the tail of my wingman very clearly observed by him.

No score shown in debrief

Also it appears air to air missiles no longer track after multiple re-enty to a TE for the second flight even when they go pitbull

My feeling on this is errors occur in multiple flights and its less of a number of pilots issue but number of flights with humans in kind of issue.

Consequently I have not a lot on confidence at this time of more than one flight of four in a multiplayer TE in 1.08/9 due to all the problems which seem awfully similar to the dark days of 1.03.

On the plus side multi player tanking with a 4 ship worked wonderfully in 1.08 (not tried in 1.09)

The price for this would seem to be much less connection stability and general TE instability in 1.08/9

1.08/9 in much much less robust than 1.07 connection and stability wise using more than one flight.

1.07 is considerable more robust but improved air to air tanking and the improved AI is lost

So the choice is stability or improved features

If we could have 1.07s robustness with 1.09 features that would be nice

Unless they are mutually exclusive of course then we have to choose

1.08/9 will mean reverting back to procedures seen around 1.03 to get any sort of stability

This is my experience so far I don’t know how other’s feel, if they would like to comment.
Tomb Posted - 01 Dec 2006 : 06:12:08
C3PO

i will do a write up

controversialy and much against the flow, right this minute i am inclined to think we should go back to 1.07 for multiplayer TE's

spare me a moment to think it through and post something helpfull
C3PO Posted - 26 Nov 2006 : 11:54:10
quote:
Originally posted by Dragoon

It may be that TE created on previous patches dont run so smooth on the 1.09 patch.
And that has to do in my opinion with the changes made with the AI's new behavior.
Any fresh created TE's on 1.09 had no problems at all so far in my Testings.



Yup -- to test a patch properly you really need to use a TE created from it.
Dragoon Posted - 26 Nov 2006 : 09:00:50
It may be that TE created on previous patches dont run so smooth on the 1.09 patch.
And that has to do in my opinion with the changes made with the AI's new behavior.
Any fresh created TE's on 1.09 had no problems at all so far in my Testings.
C3PO Posted - 26 Nov 2006 : 00:55:13
quote:
Originally posted by Vosene

Due to the more recent release of 1.09 it has had limited testing so far but both Tomb, as the technical officer, and others testing 1.09 have experienced stability problems that were not present with 1.08. The cause of these issues has not yet been positively determined but to avoid any potential problems on Flight Nights, Command has quite rightly decided to take the conservative approach and only upgrade to 1.08 at this time because it has been fully tested and no big MP issues have have been found.

There may have been no serious changes in the MP code between 1.08 and 1.09 but as you are all well aware Falcon is a complex programme and minor changes often have unexpected consequences (eg changes to the AOA bracket).

The bottom line is if/when we upgrade to 1.09 it will be after it has been fully tested and we are certain there are no serious multiplayer issues. Anyone who wishes to help Tomb and his team continue testing 1.09 is welcome to do so.







Okay -- if you get CTDs during testing of 109 please zip them up and mail them to me at cpartridge@leadpursuit.net. It would be interesting to see what results you get with a TE created in 1.0.9.
Vosene Posted - 26 Nov 2006 : 00:08:56
Due to the more recent release of 1.09 it has had limited testing so far but both Tomb, as the technical officer, and others testing 1.09 have experienced stability problems that were not present with 1.08. The cause of these issues has not yet been positively determined but to avoid any potential problems on Flight Nights, Command has quite rightly decided to take the conservative approach and only upgrade to 1.08 at this time because it has been fully tested and no big MP issues have have been found.

There may have been no serious changes in the MP code between 1.08 and 1.09 but as you are all well aware Falcon is a complex programme and minor changes often have unexpected consequences (eg changes to the AOA bracket).

The bottom line is if/when we upgrade to 1.09 it will be after it has been fully tested and we are certain there are no serious multiplayer issues. Anyone who wishes to help Tomb and his team continue testing 1.09 is welcome to do so.



SnakeBite Posted - 25 Nov 2006 : 22:52:03
quote:
Originally posted by C3PO

What are these issues?



I was the host of that TE. Cant remember exactly on which version I created it, but 1.07 or 1.08.
The problem was that, we couldn't hit the targets at all (Especially the ground SAMs. SA-5 was going active and inactive rapidly, fired two HARMs, 1 missed and the other hit BUT the SA-5 was still there. they were launching at us, we didnt get any RWR warning. saw the missiles away at us as well..
If you need some more details I can post down. I've got now time for now.

BTW we had more issues..

Thx




Medic Posted - 25 Nov 2006 : 22:20:58
it was just in that TE the case (of what i can tell, and it think it was a general connection problem, or someone using wrong speeds/not achieving the set up speeds).

last nite i created a TE, added a package with 3 flights, removed all -> ATO list empty. added other flights, started TE. previously removed package with 3 flights was still there...

Medic!

picture me on yer six
n/a Posted - 25 Nov 2006 : 21:00:23
It has allways been multiplayer issues with Falcon.
Do you mean that 109 is worth than ever before and therefore we should not use it?
How have the testing been done to find these serios MP issues?
And as 3CPO says, what are the issues and have they been seen repeatedly in different TEs?


Stingray
Dragoon Posted - 25 Nov 2006 : 20:58:20
We tried a 12 Players TE in th Greek Community in Readiness.
No Problems at all.
And we flew 2 missions .
In the Xmas Tree event we also flew a 9 Pilots TE and again no problems found .Tomb was the Host.

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